bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-matrix-constr-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = (((mat3(0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1) * gl_Normal) * 0.5) + 0.5);
gl_FrontColor = tmpvar_1;
}