mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
43 lines
1.5 KiB
Text
43 lines
1.5 KiB
Text
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uniform sampler2D _TranslucencyMap;
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uniform vec4 _TranslucencyColor;
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uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform samplerCube _LightTexture0;
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uniform vec4 _LightColor0;
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uniform sampler2D _GlossMap;
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uniform float _Cutoff;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xy;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[3].xyz;
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vec4 c_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, tmpvar_1);
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float tmpvar_5;
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tmpvar_5 = (tmpvar_4.w * gl_Color.w);
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vec4 normal_6;
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normal_6.xy = ((texture2D (_BumpMap, tmpvar_1).wy * 2.0) - 1.0);
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normal_6.z = sqrt(((1.0 - (normal_6.x * normal_6.x)) - (normal_6.y * normal_6.y)));
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float x_7;
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x_7 = (tmpvar_5 - _Cutoff);
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if ((x_7 < 0.0)) {
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discard;
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};
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vec3 tmpvar_8;
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tmpvar_8 = normalize(gl_TexCoord[1].xyz);
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vec4 c_9;
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float tmpvar_10;
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tmpvar_10 = dot (normal_6.xyz, tmpvar_8);
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float tmpvar_11;
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tmpvar_11 = max (0.0, -(tmpvar_10));
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c_9.xyz = (((((tmpvar_4.xyz * gl_Color.xyz) * (max (0.0, ((tmpvar_10 * 0.5) + 0.5)) + (((texture2D (_TranslucencyMap, tmpvar_1).xyz * _TranslucencyColor.xyz) * tmpvar_11) * 2.0))) + ((pow (max (0.0, dot (normal_6.xyz, normalize((tmpvar_8 + normalize(gl_TexCoord[2].xyz))))), (_Shininess * 128.0)) * texture2D (_GlossMap, tmpvar_1).w) * (1.0 - clamp (ceil(tmpvar_11), 0.0, 1.0)))) * _LightColor0.xyz) * ((texture2D (_LightTextureB0, vec2(dot (tmpvar_2, tmpvar_2))).w * textureCube (_LightTexture0, tmpvar_2).w) * 2.0));
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c_3.xyz = c_9.xyz;
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c_3.w = tmpvar_5;
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gl_FragData[0] = c_3;
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}
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