mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
384 lines
8.3 KiB
Text
384 lines
8.3 KiB
Text
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struct LeafSurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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vec3 Translucency;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec4 lop_color;
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vec3 lightDir;
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vec3 viewDir;
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vec3 _LightCoord;
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};
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varying vec4 xlv_FOG;
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uniform sampler2D _TranslucencyMap;
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uniform vec4 _TranslucencyColor;
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uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform samplerCube _LightTexture0;
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uniform vec4 _LightColor0;
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uniform sampler2D _GlossMap;
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uniform float _Cutoff;
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uniform sampler2D _BumpMap;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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float xll_saturate (
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in float x_2
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)
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{
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float tmpvar_3;
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tmpvar_3 = clamp (x_2, 0.0, 1.0);
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return tmpvar_3;
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}
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vec2 xll_saturate (
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in vec2 x_4
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)
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{
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vec2 tmpvar_5;
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tmpvar_5 = clamp (x_4, 0.0, 1.0);
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return tmpvar_5;
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}
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vec3 xll_saturate (
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in vec3 x_6
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)
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{
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vec3 tmpvar_7;
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tmpvar_7 = clamp (x_6, 0.0, 1.0);
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return tmpvar_7;
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}
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vec4 xll_saturate (
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in vec4 x_8
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)
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{
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vec4 tmpvar_9;
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tmpvar_9 = clamp (x_8, 0.0, 1.0);
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return tmpvar_9;
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}
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mat2 xll_saturate (
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in mat2 m_10
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)
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{
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vec2 tmpvar_11;
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tmpvar_11 = clamp (m_10[0], 0.0, 1.0);
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vec2 tmpvar_12;
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tmpvar_12 = clamp (m_10[1], 0.0, 1.0);
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mat2 tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_11;
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tmpvar_13[0] = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_12;
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tmpvar_13[1] = tmpvar_15;
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return tmpvar_13;
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}
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mat3 xll_saturate (
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in mat3 m_16
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)
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{
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vec3 tmpvar_17;
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tmpvar_17 = clamp (m_16[0], 0.0, 1.0);
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vec3 tmpvar_18;
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tmpvar_18 = clamp (m_16[1], 0.0, 1.0);
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vec3 tmpvar_19;
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tmpvar_19 = clamp (m_16[2], 0.0, 1.0);
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mat3 tmpvar_20;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_17;
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tmpvar_20[0] = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = tmpvar_18;
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tmpvar_20[1] = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = tmpvar_19;
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tmpvar_20[2] = tmpvar_23;
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return tmpvar_20;
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}
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mat4 xll_saturate (
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in mat4 m_24
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)
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{
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vec4 tmpvar_25;
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tmpvar_25 = clamp (m_24[0], 0.0, 1.0);
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vec4 tmpvar_26;
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tmpvar_26 = clamp (m_24[1], 0.0, 1.0);
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vec4 tmpvar_27;
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tmpvar_27 = clamp (m_24[2], 0.0, 1.0);
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vec4 tmpvar_28;
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tmpvar_28 = clamp (m_24[3], 0.0, 1.0);
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mat4 tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_25;
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tmpvar_29[0] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_26;
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tmpvar_29[1] = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_27;
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tmpvar_29[2] = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_28;
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tmpvar_29[3] = tmpvar_33;
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return tmpvar_29;
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}
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vec4 UnpackNormal (
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in vec4 packednormal_34
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)
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{
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vec4 normal_35;
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vec2 tmpvar_36;
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tmpvar_36 = ((packednormal_34.wy * 2.0) - 1.0);
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normal_35.xy = tmpvar_36.xy.xy;
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float tmpvar_37;
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tmpvar_37 = sqrt (((1.0 - (normal_35.x * normal_35.x)) - (normal_35.y * normal_35.y)));
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float tmpvar_38;
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tmpvar_38 = tmpvar_37;
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normal_35.z = vec3(tmpvar_38).z;
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return normal_35;
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}
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void surf (
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in Input IN_39,
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inout LeafSurfaceOutput o_40
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)
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{
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vec4 c_41;
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vec4 tmpvar_42;
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tmpvar_42 = texture2D (_MainTex, IN_39.uv_MainTex);
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vec4 tmpvar_43;
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tmpvar_43 = tmpvar_42;
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c_41 = tmpvar_43;
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vec3 tmpvar_44;
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tmpvar_44 = (c_41.xyz * IN_39.color.xyz);
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o_40.Albedo = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = texture2D (_TranslucencyMap, IN_39.uv_MainTex);
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vec3 tmpvar_46;
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tmpvar_46 = _TranslucencyColor.xyz;
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vec3 tmpvar_47;
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tmpvar_47 = (tmpvar_45.xyz * tmpvar_46);
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o_40.Translucency = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = texture2D (_GlossMap, IN_39.uv_MainTex);
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float tmpvar_49;
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tmpvar_49 = tmpvar_48.w;
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o_40.Gloss = tmpvar_49;
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float tmpvar_50;
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tmpvar_50 = (c_41.w * IN_39.color.w);
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o_40.Alpha = tmpvar_50;
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float tmpvar_51;
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tmpvar_51 = _Shininess;
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o_40.Specular = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52 = texture2D (_BumpMap, IN_39.uv_MainTex);
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vec4 tmpvar_53;
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tmpvar_53 = UnpackNormal (tmpvar_52);
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vec3 tmpvar_54;
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tmpvar_54 = tmpvar_53.xyz;
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vec3 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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o_40.Normal = tmpvar_55;
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}
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vec4 LightingTreeLeaf (
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in LeafSurfaceOutput s_56,
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in vec3 lightDir_57,
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in vec3 viewDir_58,
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in float atten_59
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)
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{
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vec4 c_60;
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vec3 col_61;
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vec3 translucencyColor_62;
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float trans_63;
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float spec_64;
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float nh_65;
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float diff_66;
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vec3 h_67;
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vec3 tmpvar_68;
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tmpvar_68 = normalize ((lightDir_57 + viewDir_58));
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vec3 tmpvar_69;
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tmpvar_69 = tmpvar_68;
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h_67 = tmpvar_69;
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float tmpvar_70;
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tmpvar_70 = dot (s_56.Normal, lightDir_57);
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float tmpvar_71;
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tmpvar_71 = tmpvar_70;
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diff_66 = tmpvar_71;
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float tmpvar_72;
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tmpvar_72 = dot (s_56.Normal, h_67);
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float tmpvar_73;
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tmpvar_73 = max (0.0, tmpvar_72);
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float tmpvar_74;
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tmpvar_74 = tmpvar_73;
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nh_65 = tmpvar_74;
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float tmpvar_75;
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tmpvar_75 = pow (nh_65, (s_56.Specular * 128.0));
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float tmpvar_76;
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tmpvar_76 = (tmpvar_75 * s_56.Gloss);
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spec_64 = tmpvar_76;
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float tmpvar_77;
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tmpvar_77 = max (0.0, -(diff_66));
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float tmpvar_78;
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tmpvar_78 = tmpvar_77;
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trans_63 = tmpvar_78;
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vec3 tmpvar_79;
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tmpvar_79 = ((s_56.Translucency * trans_63) * 2.0);
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translucencyColor_62 = tmpvar_79;
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float tmpvar_80;
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tmpvar_80 = max (0.0, ((diff_66 * 0.5) + 0.5));
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float tmpvar_81;
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tmpvar_81 = tmpvar_80;
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diff_66 = tmpvar_81;
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vec3 tmpvar_82;
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tmpvar_82 = (s_56.Albedo * (diff_66 + translucencyColor_62));
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col_61 = tmpvar_82;
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float tmpvar_83;
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tmpvar_83 = ceil (trans_63);
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float tmpvar_84;
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tmpvar_84 = xll_saturate (tmpvar_83);
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vec3 tmpvar_85;
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tmpvar_85 = (col_61 + (spec_64 * (1.0 - tmpvar_84)));
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col_61 = tmpvar_85;
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vec3 tmpvar_86;
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tmpvar_86 = (col_61 * _LightColor0.xyz);
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col_61 = tmpvar_86;
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vec3 tmpvar_87;
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tmpvar_87 = (col_61 * (atten_59 * 2.0));
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c_60.xyz = tmpvar_87.xyz.xyz;
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return c_60;
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}
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vec4 frag_surf (
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in v2f_surf IN_88
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)
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{
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vec4 c_89;
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vec3 lightDir_90;
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LeafSurfaceOutput o_91;
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Input surfIN_92;
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vec2 tmpvar_93;
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tmpvar_93 = IN_88.hip_pack0.xy;
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surfIN_92.uv_MainTex = tmpvar_93;
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vec4 tmpvar_94;
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tmpvar_94 = IN_88.lop_color;
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surfIN_92.color = tmpvar_94;
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vec3 tmpvar_95;
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tmpvar_95 = vec3(0.0, 0.0, 0.0);
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o_91.Albedo = tmpvar_95;
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vec3 tmpvar_96;
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tmpvar_96 = vec3(0.0, 0.0, 0.0);
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o_91.Emission = tmpvar_96;
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float tmpvar_97;
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tmpvar_97 = 0.0;
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o_91.Specular = tmpvar_97;
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float tmpvar_98;
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tmpvar_98 = 0.0;
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o_91.Alpha = tmpvar_98;
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surf (surfIN_92, o_91);
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xll_clip ((o_91.Alpha - _Cutoff));
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vec3 tmpvar_99;
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tmpvar_99 = IN_88.lightDir;
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lightDir_90 = tmpvar_99;
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vec3 tmpvar_100;
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tmpvar_100 = normalize (lightDir_90);
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vec3 tmpvar_101;
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tmpvar_101 = tmpvar_100;
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lightDir_90 = tmpvar_101;
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vec3 tmpvar_102;
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tmpvar_102 = IN_88.viewDir.xyz;
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vec3 tmpvar_103;
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tmpvar_103 = normalize (tmpvar_102);
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float tmpvar_104;
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tmpvar_104 = dot (IN_88._LightCoord, IN_88._LightCoord);
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vec2 tmpvar_105;
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tmpvar_105 = vec2(tmpvar_104);
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vec2 tmpvar_106;
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tmpvar_106 = tmpvar_105.xy;
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vec4 tmpvar_107;
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tmpvar_107 = texture2D (_LightTextureB0, tmpvar_106);
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vec4 tmpvar_108;
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tmpvar_108 = textureCube (_LightTexture0, IN_88._LightCoord);
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vec4 tmpvar_109;
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tmpvar_109 = LightingTreeLeaf (o_91, lightDir_90, tmpvar_103, (tmpvar_107.w * tmpvar_108.w));
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vec4 tmpvar_110;
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tmpvar_110 = tmpvar_109;
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c_89 = tmpvar_110;
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float tmpvar_111;
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tmpvar_111 = o_91.Alpha;
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c_89.w = vec4(tmpvar_111).w;
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return c_89;
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}
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void main ()
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{
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v2f_surf xlt_IN_112;
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vec4 xl_retval_113;
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vec4 tmpvar_114;
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tmpvar_114 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_112.pos = tmpvar_114;
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float tmpvar_115;
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tmpvar_115 = xlv_FOG.x;
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xlt_IN_112.fog = tmpvar_115;
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vec2 tmpvar_116;
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tmpvar_116 = gl_TexCoord[0].xy;
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vec2 tmpvar_117;
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tmpvar_117 = tmpvar_116;
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xlt_IN_112.hip_pack0 = tmpvar_117;
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vec4 tmpvar_118;
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tmpvar_118 = gl_Color.xyzw;
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vec4 tmpvar_119;
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tmpvar_119 = tmpvar_118;
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xlt_IN_112.lop_color = tmpvar_119;
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vec3 tmpvar_120;
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tmpvar_120 = gl_TexCoord[1].xyz;
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vec3 tmpvar_121;
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tmpvar_121 = tmpvar_120;
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xlt_IN_112.lightDir = tmpvar_121;
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vec3 tmpvar_122;
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tmpvar_122 = gl_TexCoord[2].xyz;
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vec3 tmpvar_123;
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tmpvar_123 = tmpvar_122;
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xlt_IN_112.viewDir = tmpvar_123;
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vec3 tmpvar_124;
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tmpvar_124 = gl_TexCoord[3].xyz;
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vec3 tmpvar_125;
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tmpvar_125 = tmpvar_124;
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xlt_IN_112._LightCoord = tmpvar_125;
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vec4 tmpvar_126;
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tmpvar_126 = frag_surf (xlt_IN_112);
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vec4 tmpvar_127;
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tmpvar_127 = tmpvar_126;
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xl_retval_113 = tmpvar_127;
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vec4 tmpvar_128;
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tmpvar_128 = xl_retval_113.xyzw;
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vec4 tmpvar_129;
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tmpvar_129 = tmpvar_128;
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gl_FragData[0] = tmpvar_129;
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}
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