mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
175 lines
3.6 KiB
Text
175 lines
3.6 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_BumpMap;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec4 hip_screen;
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};
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varying vec4 xlv_FOG;
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uniform vec4 unity_Ambient;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightBuffer;
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uniform float _Cutoff;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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vec4 UnpackNormal (
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in vec4 packednormal_2
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)
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{
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vec4 normal_3;
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vec2 tmpvar_4;
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tmpvar_4 = ((packednormal_2.wy * 2.0) - 1.0);
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normal_3.xy = tmpvar_4.xy.xy;
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float tmpvar_5;
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tmpvar_5 = sqrt (((1.0 - (normal_3.x * normal_3.x)) - (normal_3.y * normal_3.y)));
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float tmpvar_6;
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tmpvar_6 = tmpvar_5;
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normal_3.z = vec3(tmpvar_6).z;
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return normal_3;
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}
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void surf (
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in Input IN_7,
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inout SurfaceOutput o_8
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)
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{
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vec4 c_9;
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vec4 tmpvar_10;
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tmpvar_10 = texture2D (_MainTex, IN_7.uv_MainTex);
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vec4 tmpvar_11;
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tmpvar_11 = (tmpvar_10 * _Color);
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c_9 = tmpvar_11;
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vec3 tmpvar_12;
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tmpvar_12 = c_9.xyz;
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o_8.Albedo = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = c_9.w;
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o_8.Alpha = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = texture2D (_BumpMap, IN_7.uv_BumpMap);
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vec4 tmpvar_15;
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tmpvar_15 = UnpackNormal (tmpvar_14);
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vec3 tmpvar_16;
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tmpvar_16 = tmpvar_15.xyz;
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vec3 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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o_8.Normal = tmpvar_17;
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}
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vec4 LightingLambert_PrePass (
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in SurfaceOutput s_18,
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in vec4 light_19
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)
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{
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vec4 c_20;
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vec3 tmpvar_21;
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tmpvar_21 = (s_18.Albedo * light_19.xyz);
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c_20.xyz = tmpvar_21.xyz.xyz;
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float tmpvar_22;
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tmpvar_22 = s_18.Alpha;
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c_20.w = vec4(tmpvar_22).w;
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return c_20;
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}
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vec4 frag_surf (
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in v2f_surf IN_23
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)
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{
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vec4 col_24;
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vec4 light_25;
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SurfaceOutput o_26;
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Input surfIN_27;
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vec2 tmpvar_28;
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tmpvar_28 = IN_23.hip_pack0.xy;
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surfIN_27.uv_MainTex = tmpvar_28;
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vec3 tmpvar_29;
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tmpvar_29 = vec3(0.0, 0.0, 0.0);
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o_26.Albedo = tmpvar_29;
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vec3 tmpvar_30;
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tmpvar_30 = vec3(0.0, 0.0, 0.0);
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o_26.Emission = tmpvar_30;
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float tmpvar_31;
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tmpvar_31 = 0.0;
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o_26.Specular = tmpvar_31;
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float tmpvar_32;
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tmpvar_32 = 0.0;
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o_26.Alpha = tmpvar_32;
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float tmpvar_33;
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tmpvar_33 = 0.0;
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o_26.Gloss = tmpvar_33;
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surf (surfIN_27, o_26);
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xll_clip ((o_26.Alpha - _Cutoff));
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vec4 tmpvar_34;
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tmpvar_34 = texture2DProj (_LightBuffer, IN_23.hip_screen);
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vec4 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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light_25 = tmpvar_35;
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vec4 tmpvar_36;
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tmpvar_36 = log2 (light_25);
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vec4 tmpvar_37;
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tmpvar_37 = -(tmpvar_36);
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light_25 = tmpvar_37;
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vec3 tmpvar_38;
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tmpvar_38 = (light_25.xyz + unity_Ambient.xyz);
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light_25.xyz = tmpvar_38.xyz.xyz;
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vec4 tmpvar_39;
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tmpvar_39 = LightingLambert_PrePass (o_26, light_25);
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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col_24 = tmpvar_40;
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return col_24;
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}
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void main ()
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{
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v2f_surf xlt_IN_41;
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vec4 xl_retval_42;
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vec4 tmpvar_43;
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tmpvar_43 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_41.pos = tmpvar_43;
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float tmpvar_44;
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tmpvar_44 = xlv_FOG.x;
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xlt_IN_41.fog = tmpvar_44;
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vec2 tmpvar_45;
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tmpvar_45 = gl_TexCoord[0].xy;
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vec2 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_IN_41.hip_pack0 = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_IN_41.hip_screen = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = frag_surf (xlt_IN_41);
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xl_retval_42 = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51 = xl_retval_42.xyzw;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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gl_FragData[0] = tmpvar_52;
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}
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