bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Tests_Blend_Many_Textures-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex9;
uniform sampler2D _MainTex8;
uniform sampler2D _MainTex7;
uniform sampler2D _MainTex6;
uniform sampler2D _MainTex5;
uniform sampler2D _MainTex4;
uniform sampler2D _MainTex3;
uniform sampler2D _MainTex2;
uniform sampler2D _MainTex15;
uniform sampler2D _MainTex14;
uniform sampler2D _MainTex13;
uniform sampler2D _MainTex12;
uniform sampler2D _MainTex11;
uniform sampler2D _MainTex10;
uniform sampler2D _MainTex1;
uniform sampler2D _MainTex0;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
gl_FragData[0] = (((((((((((((((texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1)) + texture2D (_MainTex2, tmpvar_1)) + texture2D (_MainTex3, tmpvar_1)) + texture2D (_MainTex4, tmpvar_1)) + texture2D (_MainTex5, tmpvar_1)) + texture2D (_MainTex6, tmpvar_1)) + texture2D (_MainTex7, tmpvar_1)) + texture2D (_MainTex8, tmpvar_1)) + texture2D (_MainTex9, tmpvar_1)) + texture2D (_MainTex10, tmpvar_1)) + texture2D (_MainTex11, tmpvar_1)) + texture2D (_MainTex12, tmpvar_1)) + texture2D (_MainTex13, tmpvar_1)) + texture2D (_MainTex14, tmpvar_1)) + texture2D (_MainTex15, tmpvar_1));
}