bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-RenderFX_Skybox_Cubed-out.txt

13 lines
260 B
Text
Raw Normal View History

2012-10-07 23:41:18 -04:00
uniform vec4 _Tint;
uniform samplerCube _Tex;
void main ()
{
vec4 col_1;
vec4 tmpvar_2;
tmpvar_2 = textureCube (_Tex, gl_TexCoord[0].xyz);
col_1.xyz = ((tmpvar_2.xyz + _Tint.xyz) - 0.5);
col_1.w = (tmpvar_2.w * _Tint.w);
gl_FragData[0] = col_1;
}