2012-04-03 23:30:07 -04:00
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uniform sampler2D _MainTex;
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void main ()
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{
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2012-10-07 23:41:18 -04:00
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float x_1;
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x_1 = (texture2D (_MainTex, gl_TexCoord[0].xy).w - 0.001);
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if ((x_1 < 0.0)) {
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2012-04-03 23:30:07 -04:00
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discard;
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};
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gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
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}
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