mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
64 lines
1.3 KiB
Text
64 lines
1.3 KiB
Text
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struct v2f {
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highp vec2 uv;
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highp vec3 nl;
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};
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varying highp vec3 xlv_nl;
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varying highp vec2 xlv_uv;
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uniform highp vec4 _TerrainTreeLightColors[4];
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uniform sampler2D _MainTex;
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lowp vec4 xlat_main (
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in v2f i_1
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)
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{
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int j_2;
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int loopCount_3;
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mediump vec3 light_4;
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lowp vec4 col_5;
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lowp vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, i_1.uv);
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lowp vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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col_5 = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = vec3(0.0, 0.0, 0.0);
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light_4 = tmpvar_8;
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int tmpvar_9;
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tmpvar_9 = int((col_5.w * 10.0));
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loopCount_3 = tmpvar_9;
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int tmpvar_10;
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tmpvar_10 = 0;
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j_2 = tmpvar_10;
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while (true) {
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if (!((j_2 < loopCount_3))) {
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break;
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};
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highp vec3 tmpvar_11;
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tmpvar_11 = (light_4 + ((col_5.xyz * i_1.nl[j_2]) * _TerrainTreeLightColors[j_2].xyz));
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light_4 = tmpvar_11;
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int tmpvar_12;
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tmpvar_12 = (j_2 + 1);
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j_2 = tmpvar_12;
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};
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mediump vec4 tmpvar_13;
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tmpvar_13.w = 1.0;
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tmpvar_13.xyz = light_4.xyz;
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return tmpvar_13;
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}
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void main ()
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{
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v2f i_14;
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highp vec2 tmpvar_15;
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tmpvar_15 = xlv_uv;
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i_14.uv = tmpvar_15;
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highp vec3 tmpvar_16;
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tmpvar_16 = xlv_nl;
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i_14.nl = tmpvar_16;
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lowp vec4 tmpvar_17;
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tmpvar_17 = xlat_main (i_14);
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lowp vec4 tmpvar_18;
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tmpvar_18 = tmpvar_17;
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gl_FragData[0] = tmpvar_18;
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}
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