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14 lines
346 B
Text
14 lines
346 B
Text
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uniform samplerCube _ToonShade;
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
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vec4 tmpvar_2;
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tmpvar_2.xyz = ((2.0 * textureCube (_ToonShade, gl_TexCoord[1].xyz).xyz) * tmpvar_1.xyz);
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tmpvar_2.w = tmpvar_1.w;
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gl_FragData[0] = tmpvar_2;
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}
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