mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
19 lines
581 B
Text
19 lines
581 B
Text
|
uniform sampler2D unity_LightmapInd;
|
||
|
uniform sampler2D unity_Lightmap;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[2].xyz;
|
||
|
vec4 light_2;
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
||
|
light_2.w = tmpvar_3.w;
|
||
|
light_2.xyz = (tmpvar_3.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
|
||
|
vec4 c_4;
|
||
|
c_4.xyz = (gl_TexCoord[0].xyz * light_2.xyz);
|
||
|
c_4.w = 0.0;
|
||
|
gl_FragData[0] = c_4;
|
||
|
}
|
||
|
|