mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
140 lines
3.1 KiB
Text
140 lines
3.1 KiB
Text
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struct v2f {
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vec4 pos;
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float fog;
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vec2 uv;
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vec2 uv2;
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vec3 I;
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vec3 TtoW0;
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vec3 TtoW1;
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vec3 TtoW2;
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};
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varying vec4 xlv_FOG;
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uniform vec4 _ReflectColor;
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uniform sampler2D _MainTex;
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uniform samplerCube _Cube;
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uniform sampler2D _BumpMap;
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vec4 UnpackNormal (
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in vec4 packednormal_1
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)
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{
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vec4 normal_2;
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vec2 tmpvar_3;
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tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
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normal_2.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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normal_2.z = vec3(tmpvar_5).z;
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return normal_2;
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}
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vec4 frag (
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in v2f i_6
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)
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{
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vec4 reflcolor_7;
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vec4 c_8;
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vec3 r_9;
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vec3 wn_10;
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vec4 texcol_11;
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vec4 normal_12;
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vec4 tmpvar_13;
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tmpvar_13 = texture2D (_BumpMap, i_6.uv2);
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vec4 tmpvar_14;
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tmpvar_14 = UnpackNormal (tmpvar_13);
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vec4 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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normal_12 = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = texture2D (_MainTex, i_6.uv);
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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texcol_11 = tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = dot (i_6.TtoW0, normal_12.xyz);
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float tmpvar_19;
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tmpvar_19 = tmpvar_18;
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wn_10.x = tmpvar_19;
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float tmpvar_20;
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tmpvar_20 = dot (i_6.TtoW1, normal_12.xyz);
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float tmpvar_21;
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tmpvar_21 = tmpvar_20;
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wn_10.y = vec2(tmpvar_21).y;
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float tmpvar_22;
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tmpvar_22 = dot (i_6.TtoW2, normal_12.xyz);
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float tmpvar_23;
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tmpvar_23 = tmpvar_22;
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wn_10.z = vec3(tmpvar_23).z;
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vec3 tmpvar_24;
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tmpvar_24 = reflect (i_6.I, wn_10);
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vec3 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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r_9 = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = (gl_LightModel.ambient * texcol_11);
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c_8 = tmpvar_26;
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vec3 tmpvar_27;
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tmpvar_27 = (c_8.xyz * 2.0);
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c_8.xyz = tmpvar_27.xyz.xyz;
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vec4 tmpvar_28;
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tmpvar_28 = textureCube (_Cube, r_9);
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vec4 tmpvar_29;
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tmpvar_29 = ((tmpvar_28 * _ReflectColor) * texcol_11.w);
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reflcolor_7 = tmpvar_29;
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return (c_8 + reflcolor_7);
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}
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void main ()
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{
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v2f xlt_i_30;
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vec4 xl_retval_31;
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vec4 tmpvar_32;
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tmpvar_32 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_30.pos = tmpvar_32;
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float tmpvar_33;
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tmpvar_33 = xlv_FOG.x;
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xlt_i_30.fog = tmpvar_33;
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vec2 tmpvar_34;
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tmpvar_34 = gl_TexCoord[0].xy;
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vec2 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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xlt_i_30.uv = tmpvar_35;
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vec2 tmpvar_36;
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tmpvar_36 = gl_TexCoord[1].xy;
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vec2 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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xlt_i_30.uv2 = tmpvar_37;
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vec3 tmpvar_38;
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tmpvar_38 = gl_TexCoord[2].xyz;
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vec3 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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xlt_i_30.I = tmpvar_39;
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vec3 tmpvar_40;
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tmpvar_40 = gl_TexCoord[3].xyz;
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vec3 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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xlt_i_30.TtoW0 = tmpvar_41;
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vec3 tmpvar_42;
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tmpvar_42 = gl_TexCoord[4].xyz;
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vec3 tmpvar_43;
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tmpvar_43 = tmpvar_42;
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xlt_i_30.TtoW1 = tmpvar_43;
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vec3 tmpvar_44;
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tmpvar_44 = gl_TexCoord[5].xyz;
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vec3 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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xlt_i_30.TtoW2 = tmpvar_45;
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vec4 tmpvar_46;
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tmpvar_46 = frag (xlt_i_30);
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vec4 tmpvar_47;
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tmpvar_47 = tmpvar_46;
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xl_retval_31 = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = xl_retval_31.xyzw;
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vec4 tmpvar_49;
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tmpvar_49 = tmpvar_48;
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gl_FragData[0] = tmpvar_49;
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}
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