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12 lines
293 B
Text
12 lines
293 B
Text
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.xyz = ((tmpvar_2.xyz * gl_Color.xyz) * 2.0);
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col_1.w = (gl_Color.w * tmpvar_2.w);
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gl_FragData[0] = mix (vec4(0.5, 0.5, 0.5, 0.5), col_1, col_1.wwww);
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}
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