2012-04-03 23:30:07 -04:00
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#extension GL_ARB_shader_texture_lod : enable
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varying vec4 xlv_TEXCOORD0;
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uniform sampler2D tex;
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void main ()
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{
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2012-10-07 23:41:18 -04:00
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gl_FragData[0] = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
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2012-04-03 23:30:07 -04:00
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}
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