bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-out.txt

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#extension GL_ARB_shader_texture_lod : enable
varying vec4 xlv_TEXCOORD0;
uniform sampler2D tex;
void main ()
{
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gl_FragData[0] = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
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}