bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-default-outES.txt

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2013-03-17 14:29:03 -04:00
precision lowp int;
precision highp float;
uniform int im;
uniform int il2;
uniform int il1;
uniform mediump float fm;
uniform highp float fh2;
uniform float fh1;
void main ()
{
int i_1;
lowp float f_2;
highp float tmpvar_3;
tmpvar_3 = ((fh1 + fh2) + fm);
f_2 = tmpvar_3;
int tmpvar_4;
tmpvar_4 = ((il1 + il2) + im);
i_1 = tmpvar_4;
highp vec4 tmpvar_5;
tmpvar_5.zw = vec2(0.0, 0.0);
tmpvar_5.x = f_2;
tmpvar_5.y = float(i_1);
gl_FragColor = tmpvar_5;
}