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18 lines
283 B
Text
18 lines
283 B
Text
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varying lowp float xx;
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void main ()
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{
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lowp float c_1;
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lowp float tmpvar_2;
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tmpvar_2 = (xx * 2.0);
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if ((tmpvar_2 < 0.0)) {
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discard;
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};
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c_1 = (xx + xx);
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c_1 = (c_1 + xx);
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c_1 = (c_1 + xx);
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lowp vec4 tmpvar_3;
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tmpvar_3 = vec4(c_1);
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gl_FragColor = tmpvar_3;
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}
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