mirror of
https://github.com/scratchfoundation/bgfx.git
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34 lines
572 B
Text
34 lines
572 B
Text
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uniform vec3 uniVal;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void main ()
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{
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bool useZero_2;
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vec2 val_3;
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bool tmpvar_4;
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tmpvar_4 = (uniVal.x > 1.0);
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useZero_2 = tmpvar_4;
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if (useZero_2) {
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vec4 tmpvar_5;
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tmpvar_5 = vec4(0.0, 0.0, 0.0, 0.0);
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gl_FragData[0] = tmpvar_5;
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} else {
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vec2 tmpvar_6;
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tmpvar_6 = uniVal.xy;
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val_3 = tmpvar_6;
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xll_clip ((0.001 - val_3.x));
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xll_clip ((0.001 - val_3.y));
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vec4 tmpvar_7;
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tmpvar_7 = vec4(1.0, 1.0, 1.0, 1.0);
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gl_FragData[0] = tmpvar_7;
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};
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}
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