bgfx/include/bgfxplatform.c99.h

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2014-06-06 01:49:51 -04:00
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*
* vim: set tabstop=4 expandtab:
*/
#ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD
#define BGFX_PLATFORM_C99_H_HEADER_GUARD
// NOTICE:
// This header file contains platform specific interfaces. It is only
// necessary to use this header in conjunction with creating windows.
#include <bx/platform.h>
typedef enum bgfx_render_frame
{
BGFX_RENDER_FRAME_NO_CONTEXT,
BGFX_RENDER_FRAME_RENDER,
BGFX_RENDER_FRAME_EXITING,
BGFX_RENDER_FRAME_COUNT
} bgfx_render_frame_t;
/**
* WARNING: This call should be only used on platforms that don't
* allow creating separate rendering thread. If it is called before
* to bgfx_init, render thread won't be created by bgfx_init call.
*/
BGFX_C_API bgfx_render_frame_t bgfx_render_frame();
#if BX_PLATFORM_ANDROID
# include <android/native_window.h>
/**
*
*/
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window);
#elif BX_PLATFORM_IOS
/**
*
*/
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer);
#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# include <X11/Xlib.h>
/**
*
*/
BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window);
#elif BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height);
/**
*
*/
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn);
#elif BX_PLATFORM_OSX
/**
*
*/
BGFX_C_API void bgfx_osx_set_ns_window(void* _window);
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
/**
*
*/
BGFX_C_API void bgfx_win_set_hwnd(HWND _window);
#endif // BX_PLATFORM_
#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD