mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
184 lines
4.2 KiB
Text
184 lines
4.2 KiB
Text
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec2 hip_lmap;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec4 unity_LightmapST;
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uniform mat4 _Object2World;
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uniform vec4 _Decal_ST;
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uniform vec4 _DecalBump_ST;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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void PositionFog (
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in vec4 v_9,
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out vec4 pos_10,
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out float fog_11
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)
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{
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vec4 tmpvar_12;
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tmpvar_12 = (gl_ModelViewProjectionMatrix * v_9);
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pos_10 = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = pos_10.z;
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fog_11 = tmpvar_13;
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}
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v2f_surf vert_surf (
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in appdata_full v_14
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)
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{
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mat3 rotation_15;
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vec3 binormal_16;
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vec3 worldN_17;
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v2f_surf o_18;
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PositionFog (v_14.vertex, o_18.pos, o_18.fog);
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vec2 tmpvar_19;
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tmpvar_19 = ((v_14.texcoord.xy * _Decal_ST.xy) + _Decal_ST.zw);
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o_18.hip_pack0.xy = tmpvar_19.xy.xy;
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vec2 tmpvar_20;
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tmpvar_20 = ((v_14.texcoord.xy * _DecalBump_ST.xy) + _DecalBump_ST.zw);
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o_18.hip_pack0.zw = tmpvar_20.xxxy.zw;
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vec2 tmpvar_21;
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tmpvar_21 = ((v_14.texcoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
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o_18.hip_lmap = tmpvar_21.xy.xy;
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mat3 tmpvar_22;
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tmpvar_22 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_23;
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tmpvar_23 = (tmpvar_22 * (v_14.normal * unity_Scale.w));
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worldN_17 = tmpvar_23;
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vec3 tmpvar_24;
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tmpvar_24 = cross (v_14.normal, v_14.tangent.xyz);
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vec3 tmpvar_25;
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tmpvar_25 = (tmpvar_24 * v_14.tangent.w);
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binormal_16 = tmpvar_25;
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mat3 tmpvar_26;
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float tmpvar_27;
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tmpvar_27 = v_14.tangent.x;
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tmpvar_26[0].x = tmpvar_27;
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float tmpvar_28;
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tmpvar_28 = binormal_16.x;
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tmpvar_26[0].y = tmpvar_28;
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float tmpvar_29;
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tmpvar_29 = v_14.normal.x;
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tmpvar_26[0].z = tmpvar_29;
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float tmpvar_30;
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tmpvar_30 = v_14.tangent.y;
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tmpvar_26[1].x = tmpvar_30;
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float tmpvar_31;
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tmpvar_31 = binormal_16.y;
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tmpvar_26[1].y = tmpvar_31;
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float tmpvar_32;
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tmpvar_32 = v_14.normal.y;
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tmpvar_26[1].z = tmpvar_32;
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float tmpvar_33;
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tmpvar_33 = v_14.tangent.z;
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tmpvar_26[2].x = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = binormal_16.z;
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tmpvar_26[2].y = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = v_14.normal.z;
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tmpvar_26[2].z = tmpvar_35;
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mat3 tmpvar_36;
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tmpvar_36 = (tmpvar_26);
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rotation_15 = (tmpvar_36);
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return o_18;
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}
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void main ()
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{
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appdata_full xlt_v_37;
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v2f_surf xl_retval_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_Vertex.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_37.vertex = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = TANGENT.xyzw;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlt_v_37.tangent = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = gl_Normal.xyz;
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vec3 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xlt_v_37.normal = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_v_37.texcoord = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_v_37.texcoord1 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = gl_Color.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_v_37.color = tmpvar_50;
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v2f_surf tmpvar_51;
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tmpvar_51 = vert_surf (xlt_v_37);
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v2f_surf tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xl_retval_38 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = xl_retval_38.pos.xyzw;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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gl_Position = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_55.x = xl_retval_38.fog;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlv_FOG = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = xl_retval_38.hip_pack0.xyzw;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_TexCoord[0] = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59.zw = vec2(0.0, 0.0);
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tmpvar_59.xy = xl_retval_38.hip_lmap.xy;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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gl_TexCoord[1] = tmpvar_60;
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}
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