bgfx/include/bgfx.c99.h

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/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_C99_H_HEADER_GUARD
#define BGFX_C99_H_HEADER_GUARD
#include <stdbool.h> // bool
#include <stdint.h> // uint32_t
#include <stdlib.h> // size_t
#include "bgfxdefines.h"
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typedef enum bgfx_renderer_type
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{
BGFX_RENDERER_TYPE_NULL,
BGFX_RENDERER_TYPE_DIRECT3D9,
BGFX_RENDERER_TYPE_DIRECT3D11,
BGFX_RENDERER_TYPE_OPENGLES,
BGFX_RENDERER_TYPE_OPENGL,
BGFX_RENDERER_TYPE_COUNT
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} bgfx_renderer_type_t;
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typedef enum bgfx_attrib
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{
BGFX_ATTRIB_POSITION,
BGFX_ATTRIB_NORMAL,
BGFX_ATTRIB_TANGENT,
BGFX_ATTRIB_COLOR0,
BGFX_ATTRIB_COLOR1,
BGFX_ATTRIB_INDICES,
BGFX_ATTRIB_WEIGHT,
BGFX_ATTRIB_TEXCOORD0,
BGFX_ATTRIB_TEXCOORD1,
BGFX_ATTRIB_TEXCOORD2,
BGFX_ATTRIB_TEXCOORD3,
BGFX_ATTRIB_TEXCOORD4,
BGFX_ATTRIB_TEXCOORD5,
BGFX_ATTRIB_TEXCOORD6,
BGFX_ATTRIB_TEXCOORD7,
BGFX_ATTRIB_COUNT
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} bgfx_attrib_t;
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typedef enum bgfx_attrib_type
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{
BGFX_ATTRIB_TYPE_UINT8,
BGFX_ATTRIB_TYPE_INT16,
BGFX_ATTRIB_TYPE_HALF,
BGFX_ATTRIB_TYPE_FLOAT,
BGFX_ATTRIB_TYPE_COUNT
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} bgfx_attrib_type_t;
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typedef enum bgfx_texture_format
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{
BGFX_TEXTURE_FORMAT_BC1,
BGFX_TEXTURE_FORMAT_BC2,
BGFX_TEXTURE_FORMAT_BC3,
BGFX_TEXTURE_FORMAT_BC4,
BGFX_TEXTURE_FORMAT_BC5,
BGFX_TEXTURE_FORMAT_ETC1,
BGFX_TEXTURE_FORMAT_ETC2,
BGFX_TEXTURE_FORMAT_ETC2A,
BGFX_TEXTURE_FORMAT_ETC2A1,
BGFX_TEXTURE_FORMAT_PTC12,
BGFX_TEXTURE_FORMAT_PTC14,
BGFX_TEXTURE_FORMAT_PTC12A,
BGFX_TEXTURE_FORMAT_PTC14A,
BGFX_TEXTURE_FORMAT_PTC22,
BGFX_TEXTURE_FORMAT_PTC24,
BGFX_TEXTURE_FORMAT_UNKNOWN,
BGFX_TEXTURE_FORMAT_R8,
BGFX_TEXTURE_FORMAT_R16,
BGFX_TEXTURE_FORMAT_R16F,
BGFX_TEXTURE_FORMAT_BGRA8,
BGFX_TEXTURE_FORMAT_RGBA16,
BGFX_TEXTURE_FORMAT_RGBA16F,
BGFX_TEXTURE_FORMAT_R5G6B5,
BGFX_TEXTURE_FORMAT_RGBA4,
BGFX_TEXTURE_FORMAT_RGB5A1,
BGFX_TEXTURE_FORMAT_RGB10A2,
BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH,
BGFX_TEXTURE_FORMAT_D16,
BGFX_TEXTURE_FORMAT_D24,
BGFX_TEXTURE_FORMAT_D24S8,
BGFX_TEXTURE_FORMAT_D32,
BGFX_TEXTURE_FORMAT_D16F,
BGFX_TEXTURE_FORMAT_D24F,
BGFX_TEXTURE_FORMAT_D32F,
BGFX_TEXTURE_FORMAT_D0S8,
BGFX_TEXTURE_FORMAT_COUNT
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} bgfx_texture_format_t;
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typedef enum bgfx_uniform_type
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{
BGFX_UNIFORM_TYPE_UNIFORM1I,
BGFX_UNIFORM_TYPE_UNIFORM1F,
BGFX_UNIFORM_TYPE_END,
BGFX_UNIFORM_TYPE_UNIFORM1IV,
BGFX_UNIFORM_TYPE_UNIFORM1FV,
BGFX_UNIFORM_TYPE_UNIFORM2FV,
BGFX_UNIFORM_TYPE_UNIFORM3FV,
BGFX_UNIFORM_TYPE_UNIFORM4FV,
BGFX_UNIFORM_TYPE_UNIFORM3X3FV,
BGFX_UNIFORM_TYPE_UNIFORM4X4FV,
BGFX_UNIFORM_TYPE_COUNT
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} bgfx_uniform_type_t;
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#define BGFX_HANDLE_T(_name) \
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typedef struct _name { uint16_t idx; } _name##_t;
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BGFX_HANDLE_T(bgfx_dynamic_index_buffer_handle);
BGFX_HANDLE_T(bgfx_dynamic_vertex_buffer_handle);
BGFX_HANDLE_T(bgfx_frame_buffer_handle);
BGFX_HANDLE_T(bgfx_index_buffer_handle);
BGFX_HANDLE_T(bgfx_program_handle);
BGFX_HANDLE_T(bgfx_shader_handle);
BGFX_HANDLE_T(bgfx_texture_handle);
BGFX_HANDLE_T(bgfx_uniform_handle);
BGFX_HANDLE_T(bgfx_vertex_buffer_handle);
BGFX_HANDLE_T(bgfx_vertex_decl_handle);
#undef BGFX_HANDLE_T
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typedef struct bgfx_memory
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{
uint8_t* data;
uint32_t size;
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} bgfx_memory_t;
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typedef struct bgfx_vertex_decl
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{
uint32_t hash;
uint16_t stride;
uint16_t offset[BGFX_ATTRIB_COUNT];
uint8_t attributes[BGFX_ATTRIB_COUNT];
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} bgfx_vertex_decl_t;
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typedef struct bgfx_transient_index_buffer
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{
uint8_t* data;
uint32_t size;
bgfx_index_buffer_handle_t handle;
uint32_t startIndex;
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} bgfx_transient_index_buffer_t;
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typedef struct bgfx_transient_vertex_buffer
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{
uint8_t* data;
uint32_t size;
uint32_t startVertex;
uint16_t stride;
bgfx_vertex_buffer_handle_t handle;
bgfx_vertex_decl_handle_t decl;
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} bgfx_transient_vertex_buffer_t;
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typedef struct bgfx_instance_data_buffer
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{
uint8_t* data;
uint32_t size;
uint32_t offset;
uint16_t stride;
uint16_t num;
bgfx_vertex_buffer_handle_t handle;
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} bgfx_instance_data_buffer_t;
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typedef struct bgfx_texture_info
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{
bgfx_texture_format_t format;
uint32_t storageSize;
uint16_t width;
uint16_t height;
uint16_t depth;
uint8_t numMips;
uint8_t bitsPerPixel;
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} bgfx_texture_info_t;
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typedef enum bgfx_fatal
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{
BGFX_FATAL_DEBUG_CHECK,
BGFX_FATAL_MINIMUM_REQUIRED_SPECS,
BGFX_FATAL_INVALID_SHADER,
BGFX_FATAL_UNABLE_TO_INITIALIZE,
BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE,
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} bgfx_fatal_t;
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typedef struct bgfx_callback_vtbl
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{
void (*fatal)(bgfx_fatal_t _code, const char* _str);
uint32_t (*cache_read_size)(uint64_t _id);
bool (*cache_read)(uint64_t _id, void* _data, uint32_t _size);
void (*cache_write)(uint64_t _id, const void* _data, uint32_t _size);
void (*screen_shot)(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip);
void (*capture_begin)(uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip);
void (*capture_end)();
void (*capture_frame)(const void* _data, uint32_t _size);
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} bgfx_callback_vtbl_t;
typedef struct bgfx_callback_interface
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{
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const bgfx_callback_vtbl_t* vtbl;
} bgfx_callback_interface_t;
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typedef struct bgfx_reallocator_vtbl
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{
void* (*alloc)(size_t _size, size_t _align, const char* _file, uint32_t _line);
void (*free)(void* _ptr, size_t _align, const char* _file, uint32_t _line);
void* (*realloc)(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line);
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} bgfx_reallocator_vtbl_t;
typedef struct bgfx_reallocator_interface
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{
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const bgfx_reallocator_vtbl_t* vtbl;
} bgfx_reallocator_interface_t;
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#if defined(__cplusplus)
# define BGFX_C_API extern "C"
#else
# define BGFX_C_API
#endif // defined(__cplusplus)
///
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
///
BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
///
BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num);
///
BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl);
///
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BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
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///
BGFX_C_API void bgfx_shutdown();
///
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
///
BGFX_C_API uint32_t bgfx_frame();
///
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
///
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size);
///
BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size);
///
BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size);
///
BGFX_C_API void bgfx_set_debug(uint32_t _debug);
///
BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
///
BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
///
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
///
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
///
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
///
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num);
///
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
///
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl);
///
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
///
BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
///
BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num);
///
BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl);
///
BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
///
BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices);
///
BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
///
BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
///
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices);
///
BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride);
///
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem);
///
BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
///
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
///
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
///
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
///
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format);
///
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
///
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
///
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
///
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
///
BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
///
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
///
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
///
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
///
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures);
///
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
///
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
///
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
///
BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name);
///
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
///
BGFX_C_API void bgfx_set_view_rect_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
///
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
///
BGFX_C_API void bgfx_set_view_scissor_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
///
BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
///
BGFX_C_API void bgfx_set_view_clear_mask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
///
BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled);
///
BGFX_C_API void bgfx_set_view_seq_mask(uint32_t _viewMask, bool _enabled);
///
BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle);
///
BGFX_C_API void bgfx_set_view_frame_buffer_mask(uint32_t _viewMask, bgfx_frame_buffer_handle_t _handle);
///
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj);
///
BGFX_C_API void bgfx_set_view_transform_mask(uint32_t _viewMask, const void* _view, const void* _proj);
///
BGFX_C_API void bgfx_set_marker(const char* _marker);
///
BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba);
///
BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil);
///
BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
///
BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache);
///
BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num);
///
BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
///
BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
///
BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
///
BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
///
BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
///
BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
///
BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
///
BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
///
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num);
///
BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle);
///
BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
///
BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags);
///
BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth);
///
BGFX_C_API uint32_t bgfx_submit_mask(uint32_t _viewMask, int32_t _depth);
///
BGFX_C_API void bgfx_discard();
///
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);
#undef BGFX_C_API
#endif // BGFX_C99_H_HEADER_GUARD