mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
84 lines
1.6 KiB
Text
84 lines
1.6 KiB
Text
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struct v2f {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_base {
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vec4 vertex;
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vec3 normal;
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vec4 texcoord;
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};
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uniform sampler2D _CameraDepthTexture;
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vec4 xll_tex2Dlod (
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in sampler2D s,
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in vec4 coord
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)
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{
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vec4 tmpvar_1;
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tmpvar_1 = texture2DLod (s, coord.xy, coord.w);
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return tmpvar_1;
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}
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v2f vert (
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in appdata_base v
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)
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{
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v2f o;
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float tex;
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = v.texcoord.xy.xy;
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vec4 tmpvar_2;
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tmpvar_2 = xll_tex2Dlod (_CameraDepthTexture, tmpvar_1);
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float tmpvar_3;
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tmpvar_3 = tmpvar_2.x;
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tex = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = (v.vertex.y + ((1.0 - tex) * 3.0));
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v.vertex.y = vec2(tmpvar_4).y;
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vec4 tmpvar_5;
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tmpvar_5 = (gl_ModelViewProjectionMatrix * v.vertex);
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o.pos = tmpvar_5;
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vec2 tmpvar_6;
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tmpvar_6 = v.texcoord.xy;
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o.uv = tmpvar_6;
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return o;
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}
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void main ()
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{
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appdata_base xlt_v;
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v2f xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex.xyzw;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_v.vertex = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = gl_Normal.xyz;
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vec3 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_v.normal = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xlt_v.texcoord = tmpvar_6;
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v2f tmpvar_7;
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tmpvar_7 = vert (xlt_v);
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v2f tmpvar_8;
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tmpvar_8 = tmpvar_7;
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xl_retval = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = xl_retval.pos.xyzw;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_Position = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11.zw = vec2(0.0, 0.0);
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tmpvar_11.xy = xl_retval.uv.xy;
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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gl_TexCoord[0] = tmpvar_12;
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}
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