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8 lines
166 B
Text
8 lines
166 B
Text
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void main ()
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{
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float tmpvar_1;
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tmpvar_1 = sqrt (gl_Vertex.x);
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gl_Position = vec4((((gl_Vertex.x + tmpvar_1) + (gl_Vertex.x * tmpvar_1)) + sqrt (tmpvar_1)));
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}
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