bgfx/3rdparty/glsl-optimizer/tests/vertex/loops-forwithcalls-out.txt

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2012-04-03 23:30:07 -04:00
varying vec4 varColor;
uniform vec4 uniColors[4];
void main ()
{
vec4 col;
gl_Position = gl_Vertex;
col = max (vec4(0.0, 0.0, 0.0, 0.0), uniColors[0]);
col = (col + max (vec4(0.0, 0.0, 0.0, 0.0), uniColors[1]));
col = (col + max (vec4(0.0, 0.0, 0.0, 0.0), uniColors[2]));
col = (col + max (vec4(0.0, 0.0, 0.0, 0.0), uniColors[3]));
varColor = col;
}