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28 lines
846 B
Text
28 lines
846 B
Text
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varying highp vec3 xlv_TEXCOORD1;
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varying highp vec4 xlv_TEXCOORD0;
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uniform highp mat4 glstate_matrix_mvp;
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uniform highp mat4 glstate_matrix_modelview0;
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uniform highp vec4 _ProjectionParams;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesVertex;
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void main ()
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{
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highp vec3 tmpvar_1;
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tmpvar_1 = _glesNormal;
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highp vec4 tmpvar_2;
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tmpvar_2 = (glstate_matrix_mvp * _glesVertex);
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highp vec4 o_i0;
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highp vec4 tmpvar_3;
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tmpvar_3 = (tmpvar_2 * 0.5);
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o_i0 = tmpvar_3;
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highp vec2 tmpvar_4;
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tmpvar_4.x = tmpvar_3.x;
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tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
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o_i0.xy = (tmpvar_4 + tmpvar_3.w);
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o_i0.zw = tmpvar_2.zw;
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gl_Position = tmpvar_2;
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xlv_TEXCOORD0 = o_i0;
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xlv_TEXCOORD1 = mix (((glstate_matrix_modelview0 * _glesVertex).xyz * vec3(-1.0, -1.0, 1.0)), tmpvar_1, vec3(float((tmpvar_1.z != 0.0))));
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}
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