mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
39 lines
1.2 KiB
Text
39 lines
1.2 KiB
Text
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uniform vec4 unity_Ambient;
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uniform sampler2D _ParallaxMap;
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uniform float _Parallax;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightBuffer;
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uniform sampler2D _Illum;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 col;
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vec4 light;
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vec2 tmpvar_2;
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vec3 v;
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vec3 tmpvar_3;
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tmpvar_3 = normalize (gl_TexCoord[2].xyz);
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v = tmpvar_3;
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v.z = (tmpvar_3.z + 0.42);
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tmpvar_2 = (((texture2D (_ParallaxMap, tmpvar_1.zw).w * _Parallax) - (_Parallax / 2.0)) * (tmpvar_3.xy / v.z));
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vec4 tmpvar_4;
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tmpvar_4 = (texture2D (_MainTex, (tmpvar_1.xy + tmpvar_2)) * _Color);
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, (tmpvar_1.zw + tmpvar_2)).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec4 tmpvar_5;
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tmpvar_5 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[3])));
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light = tmpvar_5;
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light.xyz = (tmpvar_5.xyz + unity_Ambient.xyz);
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vec4 c_i0;
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c_i0.xyz = (tmpvar_4.xyz * light.xyz);
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c_i0.w = tmpvar_4.w;
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col = c_i0;
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col.xyz = (c_i0.xyz + (tmpvar_4.xyz * texture2D (_Illum, (gl_TexCoord[1].xy + tmpvar_2)).w));
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gl_FragData[0] = col;
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}
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