bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Particles__Additive-Multiply-out.txt

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2012-04-03 23:30:07 -04:00
uniform vec4 _TintColor;
uniform sampler2D _MainTex;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col.xyz = (((_TintColor.xyz * tmpvar_1.xyz) * gl_Color.xyz) * 2.0);
col.w = ((1.0 - tmpvar_1.w) * ((_TintColor.w * gl_Color.w) * 2.0));
gl_FragData[0] = col;
}