mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
60 lines
1.1 KiB
Text
60 lines
1.1 KiB
Text
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struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f i
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)
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{
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vec4 col;
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vec4 tex;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, i.texcoord);
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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tex = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = ((tex.xyz * i.color.xyz) * 2.0);
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col.xyz = tmpvar_3.xyz.xyz;
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float tmpvar_4;
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tmpvar_4 = (i.color.w * tex.w);
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col.w = vec4(tmpvar_4).w;
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vec4 tmpvar_5;
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tmpvar_5 = vec4(col.w);
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vec4 tmpvar_6;
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tmpvar_6 = mix (vec4(0.5, 0.5, 0.5, 0.5), col, tmpvar_5);
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return tmpvar_6;
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}
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void main ()
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{
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v2f xlt_i;
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i.vertex = tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2 = gl_Color.xyzw;
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vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_i.color = tmpvar_3;
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vec2 tmpvar_4;
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tmpvar_4 = gl_TexCoord[0].xy;
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vec2 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xlt_i.texcoord = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = frag (xlt_i);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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xl_retval = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = xl_retval.xyzw;
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vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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gl_FragData[0] = tmpvar_9;
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}
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