bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Nature_My_Soft_Occlusion_Leaves-out.txt

7 lines
135 B
Text
Raw Normal View History

2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * vec4(1.0, 0.0, 0.0, 1.0));
}