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23 lines
741 B
Text
23 lines
741 B
Text
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uniform sampler2D _ScratchTex;
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uniform sampler2D _MainTex;
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uniform vec4 _Intensity;
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uniform sampler2D _GrainTex;
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void main ()
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{
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vec3 yuv;
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col = tmpvar_1;
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yuv.x = dot (tmpvar_1.xyz, vec3(0.299, 0.587, 0.114));
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yuv.y = ((tmpvar_1.z - yuv.x) * 0.492);
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yuv.z = ((tmpvar_1.x - yuv.x) * 0.877);
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yuv = (yuv + (((texture2D (_GrainTex, gl_TexCoord[1].xy).xyz * 2.0) - 1.0) * _Intensity.x));
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col.x = ((yuv.z * 1.14) + yuv.x);
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col.y = (((yuv.z * -0.581) + (yuv.y * -0.395)) + yuv.x);
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col.z = ((yuv.y * 2.032) + yuv.x);
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col.xyz = (col.xyz + (((texture2D (_ScratchTex, gl_TexCoord[2].xy).xyz * 2.0) - 1.0) * _Intensity.y));
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gl_FragData[0] = col;
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}
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