bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Internal-GUITextureClip-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
uniform sampler2D _GUIClipTexture;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
col = tmpvar_1;
col.w = (tmpvar_1.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
gl_FragData[0] = col;
}