bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Grayscale_Effect-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _RampTex;
uniform float _RampOffset;
uniform sampler2D _MainTex;
void main ()
{
vec4 xlat_var_output;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
vec2 tmpvar_2;
tmpvar_2.y = 0.5;
tmpvar_2.x = (dot (tmpvar_1.xyz, vec3(0.22, 0.707, 0.071)) + _RampOffset);
xlat_var_output = texture2D (_RampTex, tmpvar_2);
xlat_var_output.w = tmpvar_1.w;
gl_FragData[0] = xlat_var_output;
}