mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
19 lines
623 B
Text
19 lines
623 B
Text
|
uniform sampler2D _MainTex;
|
||
|
uniform vec4 _GrabTexture_TexelSize;
|
||
|
uniform sampler2D _GrabTexture;
|
||
|
uniform sampler2D _BumpMap;
|
||
|
uniform float _BumpAmt;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[0];
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2 = tmpvar_1;
|
||
|
vec4 normal;
|
||
|
normal.xy = ((texture2D (_BumpMap, gl_TexCoord[1].xy).wy * 2.0) - 1.0);
|
||
|
normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
|
||
|
tmpvar_2.xy = ((((normal.xy * _BumpAmt) * _GrabTexture_TexelSize.xy) * tmpvar_1.z) + tmpvar_1.xy);
|
||
|
gl_FragData[0] = (texture2DProj (_GrabTexture, tmpvar_2) * texture2D (_MainTex, gl_TexCoord[2].xy));
|
||
|
}
|
||
|
|