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12 lines
160 B
Text
12 lines
160 B
Text
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struct SurfaceOutput {
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vec4 color;
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};
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void main ()
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{
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SurfaceOutput o;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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gl_FragColor = tmpvar_1;
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}
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