bgfx/3rdparty/glsl-optimizer/tests/fragment/array-const-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
vec4 c;
vec2 poisson[8];
poisson[0] = vec2(0.0, 0.0);
poisson[1] = vec2(0.527837, -0.085868);
poisson[2] = vec2(-0.040088, 0.536087);
poisson[3] = vec2(-0.670445, -0.179949);
poisson[4] = vec2(-0.419418, -0.616039);
poisson[5] = vec2(0.440453, -0.639399);
poisson[6] = vec2(-0.757088, 0.349334);
poisson[7] = vec2(0.574619, 0.685879);
c = vec4(0.0, 0.0, 0.0, 0.0);
c.xy = poisson[0];
c.xy = (c.xy + poisson[1]);
c.xy = (c.xy + poisson[2]);
c.xy = (c.xy + poisson[3]);
c.xy = (c.xy + poisson[4]);
c.xy = (c.xy + poisson[5]);
c.xy = (c.xy + poisson[6]);
c.xy = (c.xy + poisson[7]);
gl_FragData[0] = c;
}