bgfx/src/glcontext_egl.cpp

148 lines
4.1 KiB
C++
Raw Normal View History

2013-01-13 21:39:25 -05:00
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BGFX_USE_EGL
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void GlContext::create(uint32_t _width, uint32_t _height)
{
EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
# if BX_PLATFORM_WINDOWS
ndt = GetDC(g_bgfxHwnd);
nwt = g_bgfxHwnd;
# endif // BX_PLATFORM_
m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display);
EGLint major = 0;
EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
EGLint attrs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
# if BX_PLATFORM_ANDROID
EGL_DEPTH_SIZE, 16,
# else
EGL_DEPTH_SIZE, 24,
# endif // BX_PLATFORM_
EGL_NONE
};
2013-01-14 01:13:49 -05:00
EGLint numConfig = 0;
EGLConfig config;
success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
2013-01-13 21:39:25 -05:00
EGLint contextAttrs[] =
{
# if BGFX_CONFIG_RENDERER_OPENGLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
# elif BGFX_CONFIG_RENDERER_OPENGLES3
EGL_CONTEXT_CLIENT_VERSION, 3,
# endif // BGFX_CONFIG_RENDERER_
EGL_NONE
};
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
# if BX_PLATFORM_EMSCRIPTEN
emscripten_set_canvas_size(_width, _height);
# endif // BX_PLATFORM_EMSCRIPTEN
import();
}
void GlContext::destroy()
{
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_display, m_context);
eglDestroySurface(m_display, m_surface);
eglTerminate(m_display);
m_context = NULL;
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
2013-01-14 01:13:49 -05:00
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(m_display, m_surface);
EGLint attrs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
# if BX_PLATFORM_ANDROID
EGL_DEPTH_SIZE, 16,
# else
EGL_DEPTH_SIZE, 24,
# endif // BX_PLATFORM_
EGL_NONE
};
EGLint numConfig = 0;
EGLConfig config;
EGLBoolean success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
EGLNativeWindowType nwt = (EGLNativeWindowType)NULL;
# if BX_PLATFORM_WINDOWS
nwt = g_bgfxHwnd;
# endif // BX_PLATFORM_
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
eglMakeCurrent(m_display, m_surface, m_surface, m_context);
2013-01-13 21:39:25 -05:00
}
void GlContext::swap()
{
eglMakeCurrent(m_display, m_surface, m_surface, m_context);
eglSwapBuffers(m_display, m_surface);
}
void GlContext::import()
{
# if !BX_PLATFORM_EMSCRIPTEN
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)eglGetProcAddress(#_func); \
BX_TRACE(#_func " 0x%08x", _func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
# endif // !BX_PLATFORM_EMSCRIPTEN
}
} // namespace bgfx
# endif // BGFX_USE_EGL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)