bgfx/src/glcontext_egl.h

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
#define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD
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#if BGFX_USE_EGL
#include <EGL/egl.h>
namespace bgfx
{
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struct SwapChainGL;
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struct GlContext
{
GlContext()
: m_context(NULL)
, m_display(NULL)
, m_surface(NULL)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
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void resize(uint32_t _width, uint32_t _height, bool _vsync);
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SwapChainGL* createSwapChain(void* _nwh);
void destorySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
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void import();
bool isValid() const
{
return NULL != m_context;
}
void* m_eglLibrary;
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EGLContext m_context;
EGLDisplay m_display;
EGLSurface m_surface;
};
} // namespace bgfx
#endif // BGFX_USE_EGL
#endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD