bgfx/examples/18-ibl/varying.def.sc

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2014-02-13 23:46:34 -05:00
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 v_dir : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;
vec3 a_normal : NORMAL;