bgfx/3rdparty/glsl-optimizer/tests/vertex/z-NichsHybridLightVectorInsertBug-outES3.txt

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#version 300 es
in vec4 _glesVertex;
uniform highp mat4 glstate_matrix_mvp;
uniform highp mat4 _Object2World;
uniform mediump vec2 _DynLampInfo_bufferSize;
uniform sampler2D _DynLampInfo;
out mediump vec3 xlv_TEXCOORD2;
void main ()
{
mediump vec3 tmpvar_1;
highp vec3 tmpvar_2;
tmpvar_2 = (_Object2World * _glesVertex).xyz;
highp vec3 tmpvar_3;
mediump vec3 hybridCol_4;
highp ivec4 tmpvar_5;
tmpvar_5.xyz = ivec3(tmpvar_2);
tmpvar_5.w = int(-(tmpvar_2.x));
highp vec2 tmpvar_6;
tmpvar_6.y = 1.0;
tmpvar_6.x = float(tmpvar_5.x);
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mediump vec2 coord_7;
coord_7 = tmpvar_6;
mediump vec4 tmpvar_8;
tmpvar_8.zw = vec2(0.0, 0.0);
tmpvar_8.xy = (coord_7 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_9;
lowp vec4 tmpvar_10;
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tmpvar_10 = textureLod (_DynLampInfo, tmpvar_8.xy, 0.0);
tmpvar_9 = tmpvar_10;
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highp vec2 tmpvar_11;
tmpvar_11.y = 2.0;
tmpvar_11.x = float(tmpvar_5.x);
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mediump vec2 coord_12;
coord_12 = tmpvar_11;
mediump vec4 tmpvar_13;
tmpvar_13.zw = vec2(0.0, 0.0);
tmpvar_13.xy = (coord_12 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_14;
lowp vec4 tmpvar_15;
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tmpvar_15 = textureLod (_DynLampInfo, tmpvar_13.xy, 0.0);
tmpvar_14 = tmpvar_15;
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highp vec2 tmpvar_16;
tmpvar_16.y = 1.0;
tmpvar_16.x = float(tmpvar_5.y);
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mediump vec2 coord_17;
coord_17 = tmpvar_16;
mediump vec4 tmpvar_18;
tmpvar_18.zw = vec2(0.0, 0.0);
tmpvar_18.xy = (coord_17 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_19;
lowp vec4 tmpvar_20;
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tmpvar_20 = textureLod (_DynLampInfo, tmpvar_18.xy, 0.0);
tmpvar_19 = tmpvar_20;
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highp vec2 tmpvar_21;
tmpvar_21.y = 2.0;
tmpvar_21.x = float(tmpvar_5.y);
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mediump vec2 coord_22;
coord_22 = tmpvar_21;
mediump vec4 tmpvar_23;
tmpvar_23.zw = vec2(0.0, 0.0);
tmpvar_23.xy = (coord_22 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_24;
lowp vec4 tmpvar_25;
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tmpvar_25 = textureLod (_DynLampInfo, tmpvar_23.xy, 0.0);
tmpvar_24 = tmpvar_25;
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highp vec2 tmpvar_26;
tmpvar_26.y = 1.0;
tmpvar_26.x = float(tmpvar_5.z);
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mediump vec2 coord_27;
coord_27 = tmpvar_26;
mediump vec4 tmpvar_28;
tmpvar_28.zw = vec2(0.0, 0.0);
tmpvar_28.xy = (coord_27 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_29;
lowp vec4 tmpvar_30;
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tmpvar_30 = textureLod (_DynLampInfo, tmpvar_28.xy, 0.0);
tmpvar_29 = tmpvar_30;
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highp vec2 tmpvar_31;
tmpvar_31.y = 2.0;
tmpvar_31.x = float(tmpvar_5.z);
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mediump vec2 coord_32;
coord_32 = tmpvar_31;
mediump vec4 tmpvar_33;
tmpvar_33.zw = vec2(0.0, 0.0);
tmpvar_33.xy = (coord_32 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_34;
lowp vec4 tmpvar_35;
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tmpvar_35 = textureLod (_DynLampInfo, tmpvar_33.xy, 0.0);
tmpvar_34 = tmpvar_35;
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highp vec2 tmpvar_36;
tmpvar_36.y = 1.0;
tmpvar_36.x = float(tmpvar_5.w);
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mediump vec2 coord_37;
coord_37 = tmpvar_36;
mediump vec4 tmpvar_38;
tmpvar_38.zw = vec2(0.0, 0.0);
tmpvar_38.xy = (coord_37 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_39;
lowp vec4 tmpvar_40;
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tmpvar_40 = textureLod (_DynLampInfo, tmpvar_38.xy, 0.0);
tmpvar_39 = tmpvar_40;
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highp vec2 tmpvar_41;
tmpvar_41.y = 2.0;
tmpvar_41.x = float(tmpvar_5.w);
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mediump vec2 coord_42;
coord_42 = tmpvar_41;
mediump vec4 tmpvar_43;
tmpvar_43.zw = vec2(0.0, 0.0);
tmpvar_43.xy = (coord_42 / _DynLampInfo_bufferSize);
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mediump vec4 tmpvar_44;
lowp vec4 tmpvar_45;
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tmpvar_45 = textureLod (_DynLampInfo, tmpvar_43.xy, 0.0);
tmpvar_44 = tmpvar_45;
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mediump vec3 hybridCol_46;
mediump vec4 atten_47;
highp vec3 tmpvar_48;
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tmpvar_48 = (tmpvar_9.xyz - tmpvar_2);
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highp float tmpvar_49;
tmpvar_49 = dot (tmpvar_48, tmpvar_48);
mediump vec4 tmpvar_50;
tmpvar_50.yzw = atten_47.yzw;
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tmpvar_50.x = (tmpvar_49 * tmpvar_9.w);
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highp vec3 tmpvar_51;
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tmpvar_51 = (tmpvar_19.xyz - tmpvar_2);
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highp float tmpvar_52;
tmpvar_52 = dot (tmpvar_51, tmpvar_51);
mediump vec4 tmpvar_53;
tmpvar_53.xzw = tmpvar_50.xzw;
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tmpvar_53.y = (tmpvar_52 * tmpvar_19.w);
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highp vec3 tmpvar_54;
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tmpvar_54 = (tmpvar_29.xyz - tmpvar_2);
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highp float tmpvar_55;
tmpvar_55 = dot (tmpvar_54, tmpvar_54);
mediump vec4 tmpvar_56;
tmpvar_56.xyw = tmpvar_53.xyw;
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tmpvar_56.z = (tmpvar_55 * tmpvar_29.w);
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highp vec3 tmpvar_57;
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tmpvar_57 = (tmpvar_39.xyz - tmpvar_2);
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highp float tmpvar_58;
tmpvar_58 = dot (tmpvar_57, tmpvar_57);
mediump vec4 tmpvar_59;
tmpvar_59.xyz = tmpvar_56.xyz;
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tmpvar_59.w = (tmpvar_58 * tmpvar_39.w);
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atten_47 = tmpvar_59;
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hybridCol_46 = (hybridCol_4 + (tmpvar_14.xyz * tmpvar_50.x));
hybridCol_46 = (hybridCol_46 + (tmpvar_24.xyz * tmpvar_53.y));
hybridCol_46 = (hybridCol_46 + (tmpvar_34.xyz * tmpvar_56.z));
hybridCol_46 = (hybridCol_46 + (tmpvar_44.xyz * tmpvar_59.w));
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tmpvar_3 = hybridCol_46;
tmpvar_1 = tmpvar_3;
gl_Position = (glstate_matrix_mvp * _glesVertex);
xlv_TEXCOORD2 = tmpvar_1;
}
// stats: 57 alu 8 tex 0 flow
// inputs: 1
// #0: _glesVertex (high float) 4x1 [-1]
// uniforms: 3 (total size: 0)
// #0: glstate_matrix_mvp (high float) 4x4 [-1]
// #1: _Object2World (high float) 4x4 [-1]
// #2: _DynLampInfo_bufferSize (medium float) 2x1 [-1]
// textures: 1
// #0: _DynLampInfo (low 2d) 0x0 [-1]