2012-04-03 23:30:07 -04:00
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uniform vec4 _Color;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _MainTex;
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uniform samplerCube _ToonShade;
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2012-04-03 23:30:07 -04:00
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void main ()
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{
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2014-10-11 15:32:43 -04:00
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vec4 col_1;
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col_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
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2012-04-03 23:30:07 -04:00
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vec4 tmpvar_2;
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2014-10-11 15:32:43 -04:00
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tmpvar_2.xyz = ((2.0 * textureCube (_ToonShade, gl_TexCoord[1].xyz).xyz) * col_1.xyz);
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tmpvar_2.w = col_1.w;
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2012-04-03 23:30:07 -04:00
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gl_FragData[0] = tmpvar_2;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 3 alu 2 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [2] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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// textures: 2
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// #0: _MainTex (high 2d) 0x0 [-1]
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// #1: _ToonShade (high cube) 0x0 [-1]
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