mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
76 lines
1.7 KiB
Text
76 lines
1.7 KiB
Text
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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float fog;
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vec2 uv;
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vec2 uv2;
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vec3 I;
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vec3 TtoW0;
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vec3 TtoW1;
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vec3 TtoW2;
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};
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struct appdata_tan {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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};
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uniform sampler2D _BumpMap;
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uniform samplerCube _Cube;
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uniform sampler2D _MainTex;
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uniform vec4 _ReflectColor;
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vec4 UnpackNormal( in vec4 packednormal );
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vec4 frag( in v2f i );
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vec4 UnpackNormal( in vec4 packednormal ) {
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vec4 normal;
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normal.xy = ((packednormal.wy * 2.00000) - 1.00000);
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normal.z = sqrt( ((1.00000 - (normal.x * normal.x )) - (normal.y * normal.y )) );
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return normal;
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}
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vec4 frag( in v2f i ) {
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vec4 normal;
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vec4 texcol;
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vec3 wn;
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vec3 r;
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vec4 c;
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vec4 reflcolor;
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normal = UnpackNormal( texture2D( _BumpMap, i.uv2));
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texcol = texture2D( _MainTex, i.uv);
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wn.x = dot( i.TtoW0, normal.xyz );
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wn.y = dot( i.TtoW1, normal.xyz );
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wn.z = dot( i.TtoW2, normal.xyz );
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r = reflect( i.I, wn);
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c = (gl_LightModel.ambient * texcol);
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c.xyz *= 2.00000;
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reflcolor = ((textureCube( _Cube, r) * _ReflectColor) * texcol.w );
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return (c + reflcolor);
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}
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varying vec4 xlv_FOG;
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.fog = float( xlv_FOG);
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xlt_i.uv = vec2( gl_TexCoord[0]);
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xlt_i.uv2 = vec2( gl_TexCoord[1]);
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xlt_i.I = vec3( gl_TexCoord[2]);
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xlt_i.TtoW0 = vec3( gl_TexCoord[3]);
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xlt_i.TtoW1 = vec3( gl_TexCoord[4]);
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xlt_i.TtoW2 = vec3( gl_TexCoord[5]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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