2012-10-07 23:41:18 -04:00
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uniform sampler2D _GUIClipTexture;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _MainTex;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 col_1;
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col_1.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * gl_Color.xyz);
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col_1.w = (gl_Color.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
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gl_FragData[0] = col_1;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 2 alu 2 tex 0 flow
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// inputs: 2
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// #0: gl_Color (high float) 4x1 [-1] loc 1
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// #1: gl_TexCoord (high float) 4x1 [2] loc 4
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// textures: 2
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// #0: _GUIClipTexture (high 2d) 0x0 [-1]
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// #1: _MainTex (high 2d) 0x0 [-1]
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