bgfx/3rdparty/glsl-optimizer/tests/fragment/small-float-out.txt

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uniform float inFloat;
void main ()
{
gl_FragColor = vec4((inFloat * 4.36e-06));
}
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// stats: 1 alu 0 tex 0 flow
// uniforms: 1 (total size: 0)
// #0: inFloat (high float) 1x1 [-1]