mirror of
https://github.com/scratchfoundation/bgfx.git
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50 lines
1.4 KiB
Text
50 lines
1.4 KiB
Text
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#version 300 es
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out mediump vec4 _fragData;
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uniform highp float _Speed;
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uniform highp vec4 _Time;
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in highp vec2 uv;
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void main ()
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{
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mediump mat2 halfMatrix_1;
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highp mat2 rotationMatrix_2;
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highp float tmpvar_3;
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highp float tmpvar_4;
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tmpvar_4 = (_Speed * _Time.x);
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tmpvar_3 = sin(tmpvar_4);
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highp float tmpvar_5;
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tmpvar_5 = cos(tmpvar_4);
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highp mat2 tmpvar_6;
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tmpvar_6[uint(0)].x = tmpvar_5;
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tmpvar_6[uint(0)].y = tmpvar_3;
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tmpvar_6[1u].x = -(tmpvar_3);
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tmpvar_6[1u].y = tmpvar_5;
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rotationMatrix_2 = (tmpvar_6 * 2.0);
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rotationMatrix_2 = (rotationMatrix_2 - 1.0);
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rotationMatrix_2 = (tmpvar_3 - rotationMatrix_2);
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rotationMatrix_2 = (tmpvar_5 + rotationMatrix_2);
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rotationMatrix_2 = (rotationMatrix_2 / tmpvar_3);
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highp mat2 tmpvar_7;
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tmpvar_7[uint(0)].x = tmpvar_5;
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tmpvar_7[uint(0)].y = tmpvar_3;
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tmpvar_7[1u].x = -(tmpvar_3);
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tmpvar_7[1u].y = tmpvar_5;
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halfMatrix_1 = tmpvar_7;
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halfMatrix_1 = (halfMatrix_1 * 2.0);
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halfMatrix_1 = (halfMatrix_1 - 1.0);
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halfMatrix_1 = (tmpvar_3 - halfMatrix_1);
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halfMatrix_1 = (tmpvar_5 + halfMatrix_1);
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halfMatrix_1 = (halfMatrix_1 / tmpvar_3);
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highp vec4 tmpvar_8;
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tmpvar_8.xy = (rotationMatrix_2 * uv);
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tmpvar_8.zw = (halfMatrix_1 * uv);
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_fragData = tmpvar_8;
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}
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// stats: 17 alu 0 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 2x1 [-1]
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// uniforms: 2 (total size: 0)
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// #0: _Speed (high float) 1x1 [-1]
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// #1: _Time (high float) 4x1 [-1]
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