bgfx/3rdparty/glsl-optimizer/tests/fragment/glsl120-basic-outES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
out lowp vec4 _fragData;
uniform highp mat4x3 nonSqMat;
void main ()
{
mediump vec4 v_1;
v_1.w = -1.0;
v_1.x = (1.2 + nonSqMat[0].x);
v_1.y = 6.0;
v_1.z = 4.0;
_fragData = v_1;
}
// stats: 4 alu 0 tex 0 flow
// uniforms: 1 (total size: 0)
// #0: nonSqMat (high float) 3x4 [-1]