bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-inline-names-out.txt

11 lines
151 B
Text
Raw Normal View History

2012-10-07 23:41:18 -04:00
varying float vv;
void main ()
{
gl_FragColor = vec4((vv + sin(vv)));
}
2014-02-11 02:06:13 -05:00
2014-10-11 15:32:43 -04:00
// stats: 2 alu 0 tex 0 flow
// inputs: 1
// #0: vv (high float) 1x1 [-1]