2014-10-11 15:32:43 -04:00
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#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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};
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struct xlatMtlShaderOutput {
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 c_1;
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c_1.zw = half2(float2(0.0, 0.0));
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2015-04-03 02:30:48 -04:00
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c_1.xy = half2(float2(-0.3441301, 0.05004501));
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2014-10-11 15:32:43 -04:00
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_mtl_o._fragData = c_1;
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return _mtl_o;
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}
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// stats: 2 alu 0 tex 0 flow
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