bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc

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2016-02-26 01:20:24 -05:00
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
uniform vec4 u_params[4];
#define u_lightDir u_params[0].xyz
#define u_shininess u_params[0].w
#define u_skyColor u_params[1].xyz
#define u_groundColor u_params[2].xyz
#define u_matColor u_params[3]
void main()
{
gl_FragColor = u_matColor;
}