bgfx/3rdparty/glsl-optimizer/tests/global-mutable-outES.txt

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2015-04-03 02:30:48 -04:00
uniform highp float uni1;
uniform mediump vec4 uni4;
uniform sampler2D tex1;
highp float mut_uni1;
mediump vec4 mut_uni4;
varying highp vec4 var_uv;
void main ()
{
mut_uni4.zw = uni4.zw;
lowp vec4 c_1;
c_1.yzw = vec3(0.0, 0.0, 0.0);
c_1.x = uni4.x;
highp vec3 tmpvar_2;
highp vec2 uv_3;
uv_3 = var_uv.xy;
mut_uni4.xy = uv_3;
lowp vec3 tmpvar_4;
tmpvar_4 = texture2D (tex1, mut_uni4.xy).xyz;
tmpvar_2 = tmpvar_4;
c_1.xyz = (c_1.xyz + tmpvar_2);
c_1.z = (c_1.z + uni1);
mut_uni1 = (uni1 + 2.0);
c_1.w = mut_uni1;
gl_FragData[0] = c_1;
}
// stats: 4 alu 1 tex 0 flow
// inputs: 1
// #0: var_uv (high float) 4x1 [-1]
// uniforms: 2 (total size: 0)
// #0: uni1 (high float) 1x1 [-1]
// #1: uni4 (medium float) 4x1 [-1]
// textures: 1
// #0: tex1 (low 2d) 0x0 [-1]