bgfx/src/renderer_null.cpp

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_NULL
namespace bgfx
{
void ConstantBuffer::commit()
{
}
void TextVideoMemBlitter::setup()
{
}
void TextVideoMemBlitter::render(uint32_t /*_numIndices*/)
{
}
void Context::rendererFlip()
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{
}
void Context::rendererInit()
{
}
void Context::rendererShutdown()
{
}
void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/)
{
}
void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
{
}
void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/)
{
}
void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/)
{
}
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/)
{
}
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/)
{
}
void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
{
}
void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
{
}
void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
{
}
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void Context::rendererCreateProgram(ProgramHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
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{
}
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void Context::rendererDestroyProgram(FragmentShaderHandle /*_handle*/)
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{
}
void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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{
}
void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
{
}
void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/)
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{
}
void Context::rendererUpdateTextureEnd()
{
}
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void Context::rendererDestroyTexture(TextureHandle /*_handle*/)
{
}
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void Context::rendererCreateFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const TextureHandle* /*_textureHandles*/)
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{
}
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void Context::rendererDestroyFrameBuffer(FrameBufferHandle /*_handle*/)
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{
}
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void Context::rendererCreateUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/)
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{
}
void Context::rendererDestroyUniform(UniformHandle /*_handle*/)
{
}
void Context::rendererSaveScreenShot(const char* /*_filePath*/)
{
}
void Context::rendererUpdateViewName(uint8_t /*_id*/, const char* /*_name*/)
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{
}
void Context::rendererUpdateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/)
{
}
void Context::rendererSetMarker(const char* /*_marker*/, uint32_t /*_size*/)
{
}
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void Context::rendererSubmit()
{
}
}
#endif // BGFX_CONFIG_RENDERER_NULL