bgfx/examples/05-instancing/varying.def.sc

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vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_color0 : COLOR0;
vec4 i_data0 : TEXCOORD7;
vec4 i_data1 : TEXCOORD6;
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vec4 i_data2 : TEXCOORD5;
vec4 i_data3 : TEXCOORD4;
vec4 i_data4 : TEXCOORD3;