bgfx/src/vertexdecl.cpp

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2012-12-28 20:09:34 -05:00
/*
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <string.h>
#include <bx/hash.h>
#include "vertexdecl.h"
namespace bgfx
{
static const uint8_t s_attribTypeSizeDx9[AttribType::Count][4] =
{
{ 4, 4, 4, 4 },
{ 4, 4, 8, 8 },
{ 4, 4, 8, 8 },
{ 4, 8, 12, 16 },
};
static const uint8_t s_attribTypeSizeDx11[AttribType::Count][4] =
{
{ 1, 2, 4, 4 },
{ 2, 4, 8, 8 },
{ 2, 4, 8, 8 },
{ 4, 8, 12, 16 },
};
static const uint8_t s_attribTypeSizeGl[AttribType::Count][4] =
{
{ 1, 2, 4, 4 },
{ 2, 4, 6, 8 },
{ 2, 4, 6, 8 },
{ 4, 8, 12, 16 },
};
static const uint8_t (*s_attribTypeSize[RendererType::Count])[AttribType::Count][4] =
{
#if BGFX_CONFIG_RENDERER_DIRECT3D9
&s_attribTypeSizeDx9,
#elif BGFX_CONFIG_RENDERER_DIRECT3D11
&s_attribTypeSizeDx11,
#elif BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3
&s_attribTypeSizeGl,
#else
&s_attribTypeSizeDx9,
#endif // BGFX_CONFIG_RENDERER_
&s_attribTypeSizeDx9,
&s_attribTypeSizeDx11,
&s_attribTypeSizeGl,
&s_attribTypeSizeGl,
&s_attribTypeSizeGl,
};
void VertexDecl::begin(RendererType::Enum _renderer)
{
m_hash = _renderer; // use hash to store renderer type while building VertexDecl.
m_stride = 0;
memset(m_attributes, 0xff, sizeof(m_attributes) );
memset(m_offset, 0, sizeof(m_offset) );
}
void VertexDecl::end()
{
m_hash = bx::hashMurmur2A(m_attributes, sizeof(m_attributes) );
}
void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
{
const uint8_t encoded_norm = (_normalized&1)<<6;
const uint8_t encoded_type = (_type&3)<<3;
const uint8_t encoded_num = (_num-1)&3;
m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
m_offset[_attrib] = m_stride;
m_stride += (*s_attribTypeSize[m_hash])[_type][_num-1];
}
void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
{
uint8_t val = m_attributes[_attrib];
_num = (val&3)+1;
_type = AttribType::Enum((val>>3)&3);
_normalized = !!(val&(1<<6) );
}
const char* getAttribName(Attrib::Enum _attr)
{
static const char* attrName[Attrib::Count] =
{
"Attrib::Position",
"Attrib::Normal",
"Attrib::Color0",
"Attrib::Color1",
"Attrib::Indices",
"Attrib::Weights",
"Attrib::TexCoord0",
"Attrib::TexCoord1",
"Attrib::TexCoord2",
"Attrib::TexCoord3",
"Attrib::TexCoord4",
"Attrib::TexCoord5",
"Attrib::TexCoord6",
"Attrib::TexCoord7",
};
return attrName[_attr];
}
void dump(const VertexDecl& _decl)
{
#if BGFX_CONFIG_DEBUG
BX_TRACE("vertexdecl %08x (%08x), stride %d"
, _decl.m_hash
, hashMurmur2A(_decl.m_attributes, sizeof(_decl.m_attributes) )
, _decl.m_stride
);
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
if (0xff != _decl.m_attributes[attr])
{
uint8_t num;
AttribType::Enum type;
bool normalized;
_decl.decode(Attrib::Enum(attr), num, type, normalized);
BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
, attr
, getAttribName(Attrib::Enum(attr) )
, num
, type
, normalized
, _decl.m_offset[attr]
);
}
}
#else
BX_UNUSED(_decl);
#endif // BGFX_CONFIG_DEBUG
}
} // namespace bgfx